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I have a strong background in animation and visual arts through both academic training and production/commission work. I earned a BFA in Film/Animation/Video from the Rhode Island School of Design, focusing on digital animation, 3D modeling, and experimental media, working with tools like Blender, Unreal Engine, Unity, and the Adobe Creative Suite.
My experience spans 3D modeling, texturing, rendering, motion capture, and procedural animation, as well as compositing and video/film editing.
I’ve worked with motion capture systems, including Perception Neuron and Axis Studio, troubleshooting movement data for animation and XR projects.
I’ve also collaborated with Brown University’s XR Hub, supporting students with asset management, color spaces, and interactive workflows in Unity and Marvelous Designer.